#include "ModelBase.h"

ModelBase::ModelBase(void)
	:m_Indices(0), m_IndicesNum(0),
	m_Vertex(0), m_VertexNormal(0), m_VertexTexture(0), m_VertexNum(0),
	m_WorldPostion(), m_WorldRotation(), m_WorldScalation(1, 1, 1)
{
}

ModelBase::ModelBase(LPCTSTR fileName)
	:m_Indices(0), m_IndicesNum(0),
	m_Vertex(0), m_VertexNormal(0), m_VertexTexture(0), m_VertexNum(0),
	m_WorldPostion(), m_WorldRotation(), m_WorldScalation(1, 1, 1),
	m_XFileName(fileName)
{
}

ModelBase::~ModelBase(void)
{
	/*delete[] m_Indices;
	delete[] m_Vertex;
	delete[] m_VertexNormal;
	delete[] m_VertexTexture;*/
}
